Where: AFUK, Enghavevej 80-82B (through the gate and to the right), 2450 Copenhagen SV.
When: Thursday, September 12th from 16.30 – 21:00
Why: It’s a kind of Magic

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Join us for SpilBar 16 where Richard Garfield and Reiner Knizia – two of the most influential board game designers in the world – will enlighten us on the way of the cardboard and perspectives on the past, present, and future of game design.

Program:
16.30: Welcome
16:40: Richard Garfield: Balancing Act
17.20: Dr. Reiner Knizia: The Future of Games
18:00: Break
18.20: Q&A with Knizia and Garfield – hosted by Thomas Vigild
18:45: Guldbrikken Award Ceremony 2013
19.10: Mingling, beer sponsored by Cape Copenhagen and games!

Richard Garfield: Balancing Act
Players and designers often talk about game balance. What IS game balance? What are some techniques for balancing a game? Richard Garfield walks us through how crucial balance is to a game – and how to achieve it.

Dr. Reiner Knizia: The Future of Games
Over recent years, games have undergone a remarkable evolution. Once an isolated leisure activity, today’s games touch many aspects of our lives.

Reiner Knizia will give us a glimpse of his very personal view of how games, and our world as a whole, may evolve into the future.

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About Richard Garfield
Garfield designed his first game at the age of 13, and is most known for the first collectible card game Magic: The Gathering from 1993. He also also designed games such as Netrunner, RoboRally, Vampire: The Eternal Struggle and most recently King of Tokyo. Garfield first became passionate about games when he played Dungeons & Dragons. Currently working on the digital trading card game SolForge, which aced 430.000 dollar on Kickstarter back in September 2012. He has a Ph.D. in combinatorial mathematics and his great-uncle invented the paper clip.http://boardgamegeek.com/boardgamedesigner/14/richard-garfield

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About Dr. Reiner Knizia
Knizia developed his first game at the age of 8 and have been a full-time game designer since 1997. Knizia have designed over 500 (!) published games, which have won the Deutcher Spiele Preis four times, one Spiel des Jahres and numerous other national and international awards. Knizia´s best selling games is Lord of the Rings and Pickomino with over one million copies sold and Keltis with over 600.000 sold copies worldwide.
Knizia also designed games such as Lost Cities, Ingenious, Qin and Tigris & Eufrat, which all are released on iOS devices as well. He has a Ph.D. in mathematics and several often European gaming conventions hosts “Kniziathons” – tournaments solely dedicated to celebrating Knizia-designed games. http://www.knizia.de/

About Guldbrikken
Guldbrikken (‘The Golden Pawn’) is an annual Danish award presented to the best boardgames in Denmark. Established in 2009 Guldbrikken is based on votes from a jury consisting of six of the most competent boardgame-experts in the kingdom. The jury evaluates all the participating boardgames in four different categories: Children, Family, Adult and Puzzles/Riddles. Furthermore the jury hands out two special awards: The Jury´s Special Prize and the The Jury´s Digital Prize. More info on www.guldbrikken.dk

About SpilBar:
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild from The Danish Game Council (Dansk Spilråd). SpilBar is organized in collaboration with IGDA, Unge Spiludviklere, Spilordningen, and Interactive Denmark.

SpilBar 16 is kindly supported by The Danish Film Institute.

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The drinks at SpilBar 16 is sponsored by

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Join SpilBar’s group on Facebook here.

Everybody is welcome, admission is free, and no sign-up needed.