“DADIU has helped me by throwing me to the lions. I was put in front of a team and told to deliver a game within six week. I think this approach had been really effective; I have learned a lot from DADIU. I learned how to work well – and just as importantly how not to work.
But the people, from whom I’ve learned the most, were those on my team. Working with passionate developers under such intense conditions showed me that creating games can be an art form.”
Interview with the director of 1916 – Der unbekannte Krieg and A Mother’s Inferno on VideoGameTourism.