When: Thursday, May 4th, 16:30-20:00
Where: Bio Asta, The Film House, Gothersgade 55, Copenhagen K

Move your character with WASD. Please Point & Click. Press X to pay respects or to not die.  
SpilBar 34 is all about control in games. How we control games, what control means for the game experience and how the default control schemes could be challenged.

We have invited a handful of Danish developers to share how they experiment with controls in games - and how well-designed controls in a game can harness the power of interaction to create particular emotions, stories, and gameplay experiences.

At SpilBar we always encourage people to showcase their games - sign up here if you have something you would like to show.

Program
16:30: Welcome
16:35: Dajana Dimovska: 8 lessons learned from 8 years of make alternative controller games
16:55: Simon Stålhandske: The Other Controller
17:15: Break
17:30: Patrick Jarnfelt: The algorithms of sensual touch
17:50: Óscar Losada & Phillip Phoelich: Procedural Hand Animation for VR
18:10: Martin Fasterholdt: Playing Dark Souls Legless
18:30-20:00: Beers, games and mingling

Dajana Dimovska: 8 lessons learned from 8 years of make alternative controller games
This talk is about the past, the present and the future of KnapNok Games. We dive down in 8 cases, some weird experiments, some big failures and some interesting insights.

About Dajana Dimovska
CEO & Co-founder of Knapnok Games & President at Hexblade. part of a newly merged entertainment company with a focus on bridging the physical and digital worlds of play.

Beyond this, as a co-founder of the Copenhagen Games Collective and one of the founders of the world wide Game Jam movement, she remains committed to helping to build the indie community.

Simon Stålhandske: The Other Controller
160 glowsticks bounce from the hands of the players to the rhythm of the music. The MC is shouting instructions, the DJ is turning nobs, and a mystical person in the corner is mashing buttons. The projection above the crowd shows particle systems, screenshake and flashing score boards. This raving crowd isn’t just getting down in the club, these people are playing a game, and everyone in the room has parts of the controls.
This talk is about all the other controllers Simon Stålhandske and Anne Clausen found while making games for their master’s thesis on crowd games. It’s about taking controls away from the game system and giving it back to the humans that created it.

About Simon Stålhandske:
Simon Stålhandske is an avid game jam participant, he’s the astrophysicist of the Triple Topping Games family, and sometimes he pretends to be a teacher at the Royal Danish Design School. With a passion for both traditional and experimental games, Stålhandske has made more than you can count on 10 hands.

 

Dajana Dimovska

Dajana Dimovska

Patrick Jarnfelt

Patrick Jarnfelt

Simon Stålhandske

Simon Stålhandske

Patrick Jarnfelt: The algorithms of sensual touch
In this talk, we try to answer the age old question; can games be erotic? In a hectic world where 'hack n slash' and headshots are commonplace, asking the player to take her time to sense and be sensual can seem out of the ordinary. In Patrick's game; La Petite Mort, many considerations have gone into designing a system to enable the player to feel erotic and sensual sensations playing the game. In this talk, Patrick will break down the technical aspects, as well as the design thoughts behind, that allow this kind of sensuous experiences.

About Patrick Jarnfelt
Patrick is an indie game developer with an extensive professional game development background. He is the owner and lead developer of the company/cult: Lovable Hat Cult. He is very active in the indie game community hosting events like w00t, Nordic Game Discovery Day and the Lyst Summit. He is also the Co-founder of KnapNok Games and the Copenhagen Game Collective, where he occasionally writes blog posts and hosts Game Events and Partie

Óscar Losada & Phillip Phoelich: Procedural Hand Animation for VR
Controlling hands using tracking devices is a common feature in current VR games. We will discuss some of the problematic situations that arise when the controller is inside virtual objects, present a framework for analyzing approaches based which degrees of freedom are adjusted and which are directly taken from the controller and compare Job Simulator's approach, where the hands follow the controller exactly, with one that adjusts the hand based on the virtual objects in the environment.

About Óscar Losada
Óscar Losada is a grumpy Spaniard who moved to Copenhagen to study games at ITU. Back in Spain, he studied Computer Engineering and Mathematics. From the latter he is still recovering. He is the wannabe trumpet player at Triband, where he has worked on Keyboard Sports and Reptilicus VR.

About Phillip Phoelich
Phillip Phoelich has several years of experience in software development, and now has his sights set on the field of game development. He is currently finishing his masters degree in Games at the IT-University of Copenhagen, where he has been working on several game projects. When he is not toying with new tech and working with VR, Phillip is often found building empires and managing economies in games like Age of Empires and Civilization.

Óscar Losada

Óscar Losada

Martin Fasterholdt

Martin Fasterholdt

Phillip Phoelich

Phillip Phoelich

Martin Fasterholdt: Playing Dark Souls Legless
Is it at all possible to play Dark Souls without using your legs? Adding the self imposed challenge of not using the controller's left analog stick prevents all walking, running and jumping.
What remains is a rather difficult puzzle remix of the game, where even something as seemingly trivial as turning a corner can appear impossible. This talk will present the uphill struggles of a legless adventurer taking on the challenge.

About Martin Fasterholdt
Martin Fasterholdt works as gameplay designer at Playdead and in his spare time he frequently takes on obscure challenges in games. For example playing Blooborne using only throwing knives, where he is currently stuck at The One Reborn and not at all bitter about it.

About SpilBar
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild, Headmaster at Vallekilde Game Academy. SpilBar is organized in collaboration with Spilordningen and Interactive Denmark.

Join SpilBar’s Facebook group here.
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Everybody is welcome and no sign-up needed.

SpilBar 34 is sponsored by: