Join us for SpilBar 34 on May 4th about control in games. How we control games, what control means for the game experience, and how the default control schemes could be challenged.
We have invited a handful of Danish developers to share how they experiment with controls in games - and how well-designed controls in a game can harness the power of interaction to create particular emotions, stories, and gameplay experiences.
Join us for the Christmas edition of SpilBar with video game theorist Jesper Juul, who will look at strategies for designing new 'games' that break with our expectations of what a game can be, and look at the reasons for claiming that what we are making is, or isn't a game.
The annual PLAY seminar is back. This year we focus on a key part of game design: The Player.
We have a great line-up of competent people in this field. The speakers are game writer Meg Jayanth, gamer data analyst Nick Yee, game researcher Bob de Schutter and more.
For the 30th time anniversary for SpilBar, we have invited American game designer, author and professor Eric Zimmerman. After the talk there will be lots of time to mingle - and there will be drinks and burgers.
That Dragon, Cancer is a video game made by American developer Ryan Green about his son's struggle with - and in the end defeath to - cancer.
The making of the game was documented by a film maker, and at SpilBar 29 the documentary 'Thank you for Playing' will be shown for the first time in Denmark.