Play X

Looking back and thinking ahead

The annual Play seminar is here, and we are excited to once again open the doors for the games industry. This is the 10th Play seminar, and under the headline Play X – Coming of Age, we will take a look at how far we have come since 2005, when the first edition of the Play seminar took place.  

Ten years ago we missed a wider public support and a broader public recognition of video games. We framed games as an underground movement, talked a lot about AAA, violence and tough publishers, and then we witnessed small enterprises with the ambition of going professional and to professionalise. Politicians discussed whether video games could be seen as culture and considered it a commercial media for young boys.

But where are we now? Has the industry become mature, or are we still way behind other cultural products? Have we arrived?

The Coming of Age
It seems that we are witnessing the Coming of Age of video games. There is no doubt that the Danish games industry is doing much better than the young teenager it was in 2005. We have many companies doing well, the rise of mobile has been good for the smaller Danish games companies, and we have recognized artistic indie developers as well as successful mass marked game developers. 
DADIU – the Danish games education – was established in 2005. In 2008 Denmark got public funding for games with the establishment of Spilordningen – The Danish Game Support Scheme – and in 2009 we got the first support organisation with Computersplizonen, which has now graduated into Interactive Denmark
Locally, it seems that games are slowly beginning to be regarded as part of the culture industry along with movies, theatre, books, etc.  And the Danish newspaper Politiken recently reintroduced game reviews to the culture section!

Inspired by the 10th anniversary of the Play-seminar as well as the general sense of witnessing an industry maturing, we have asked a selection of wise people to talk about what has happened, and where we are heading? The list of speakers will be announced soon.

Our generation will be remembered for our video games. Every generation is remembered by its popular art; when you think of the 60s you think of Woodstock and hippie music. When you think of the 80s, you think of Miami Vice and the birth of music video.
— http://www.cracked.com/blog/the-6-most-ominous-trends-in-video-games/#ixzz3AGi3H6n5


How to participate in Play X
The seats are allocated on a first come, first served basis and a limit number of 150 participants.

Where: Bio Carl, The Cinemateque, Gothersgade 55, 1123 Copenhagen K
When: October 1st 2014, 9:00-16:30
Organisers: Play X is organised by Creative Europe Desk Denmark, DADIU and the Danish Film Institute. Contact: Maiken Høj: maikenh@dfi.dk 
Interactive Denmark is sponsoring.


Follow the Game Seminar online: #PlayX2014 

Sign up here.
The programme will be available in the beginning of September.


The 10 years of Play
Here are the titles of the ten years of Play. The Play-series name was coined around 2010 after two consecutive seminars with Play in the title. The original intention was to create an annual seminar that should focus on the content of games rather that the production and funding obstacles.  

2005: The Creative Universes of Computer game development
2006: Independent Games: A challenge for content and creativity
2007 360˚
2008: Free to play
2009: Play for Free
2010: Users in Play
2011: Play All
2012: Engage and Play
2013: Play Tell
2014: Play X