Where:  Bio Asta, The Film House, Gothersgade 55, Copenhagen K
When: Thursday, November 20th, from 16:30 to 20:00

16:30: Welcome
16:40-17:40: Ste Curran: The Slow Death Of Punk Rock
17.40-18:00: Break 
18:00-18:30: Speaker's Corner 
18:30-20:00: Mingling and a chance to play a bunch of classic Danish games - and beer sponsored by The Danish Producers Association

Ste Curran: The Slow Death Of Punk Rock
On pop music, growing old and growing up: The Slow Death of Punk Rock draws parallels between the development of the music industry and the videogame industry and asks what we can learn about the development and commercialisation of a creative subculture. It’s also a story about an old friend and a concert, memory and time, and it's being performed here for the first time in two years.

Speaker's Corner:
After doing several micro talks, SpilBar is ready to open Speaker's Corner. Everyone is invited to prepare a 5 minute talk on any topic - visuals are optional but recommended. We have room for up to 5 speakers. Just bring your idea. We will decide on the day who gets to talk. 

Exhibition of classic Danish games
SpilBar usually does a call for games to be shown at the events, but not this time. Instead, we will exhibit a collection of the most important Danish digital games, which formed the Danish industry and cultural understanding of games. At this exhibition we primarily focus on older titles, so you can try classic Danish games like Piet Hein's Nimbi (1967), Kaptajn Kaper (1981), Blackout (1997), Hugo (1991), and Total Overdose (2005).

Ste Curran

Ste Curran

About Ste Curran:
Ste Curran is a game developer, consultant and lecturer. Formerly Editor-at-Large at Edge Magazine, he made the transition to videogame creation in 2004 — first at Sony as an external producer, then at British studio Zoë Mode.  As Creative Director at one of the largest independent games developers in the world, he worked on countless music and social games across offices in Brighton, London and San Francisco. Ste also ran Zoë’s 'Lab', a small team working on left-field concepts and rapid prototypes, from where 2010’s Chime emerged. He’s co-authored three books on games and the design process, speaks regularly at conferences worldwide, and his games consultancy company, Agency, works with teams across the world to make games better.

About SpilBar
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild, Headmaster at Vallekilde Game Academy. SpilBar is organized in collaboration with Spilordningen and Interactive Denmark.

Join SpilBar’s Facebook group here.
Join the mailinglist and receive mails about SpilBar events here.

SpilBar 22 is sponsored by Interactive Denmark and The Danish Producers Association. 



Everybody is welcome and no sign-up needed.