When: Thursday, January 29th, 2015 16:30-20:00.
Where: The Film House, Bio Asta (Basement) Gothersgade 55, Copenhagen
Why: That sounds cool, but why?
Some say that the best sounds are not heard, but experienced At SpilBar 23 we want to go sonic. We want to dive into the fantastic universe of sound and music design for both games and our surroundings, and experience how sound is a powerful tool - both in real-life and in video games.
The open call for games will follow in January.
16:35: Bjørn Jacobsen: Sound as Information in life and game
17:05: Coffee break
17:25: Jakob Schmid: Way Beyond the Expected
17:55: Debate and Speaker's Corner
18:30: Beer, new Danish games, and mingling
Bjørn Jacobsen: Sound as Information in life and game
Sound is one of our most subconscious senses. Constantly aware of your surroundings you are able to decipher and understand what is there, but subconsciousness can be taken advantage of, both in real-life and in video games. Sound is communication used on a daily basis and used correctly it can become a powerful tool in your game design or daily life, I will dig into how sound is part of our natural life and how it can be used to provide us with enough information to change our mind and actions whether you like it or not.
Jakob Schmid: Way Beyond the Expected
Certain game composers and programmers are never satisfied with the tools at hand, and want nothing more than to break the limits of their hardware and software. This talk centers around the music and sound design of a few games, both old and new, that go far beyond expectations of the medium.
Intense abstract horror soundscapes, uniquely weird instrumentations, and even
the creation of whole orchestras out of a single oscillator - these games have served as great personal inspirations.
About Bjørn Jacobsen
Audio designer and musician for more than 15 years. Currently with IO Interactive and previously with CCP Games creating EVE Online and EVE: Valkyrie, Unity Technologies, and many other studios. Educated Bachelor in Electronic music composition at DIEM (Danish Institute of Electronic Music at Det Jyske Musikkonservatorium) and Studied Audio Design at Aarhus University. Released five music albums as Cujorius One and touring as a live musician before converting fully to audio design for film and games.
About Jakob Schmid
Jakob Schmid has been messing around with audio on computers for decades. He made the music and sound for colleague and friend Jeppe Carlsens rhythm platformer '140', which went on to win the 'Excellence in Audio' award at IGF 2013, as well as the 'Sound of the Year' award at SpilPrisen 2014. Schmid is currently working at Playdead as audio programmer on the studio's upcoming game, 'INSIDE'.
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild, Headmaster at Vallekilde Game Academy. SpilBar is organized in collaboration with Spilordningen and Interactive Denmark.
SpilBar 23 is sponsored by Interactive Denmark
Everybody is welcome and no sign-up needed.