When: Tuesday, May 12th, 2015 16:30-19:30.
Where: The Film House, Bio Asta (Basement) Gothersgade 55, Copenhagen

What used to be a joke with enormous head-mounted displays, awkward controls, and clunky graphics is now one of the wildest frontiers. Virtual Reality evolved, and projects like Oculus Rift, Morpheus, and Google Cardboard have shown new sides to the use of VR, but what are the true potential and biggest pitfalls of this new medium? 

We have invited Dan Moskowitz from Oculus Rift to talk about his experiences building content for VR. After the talk we want to exhibit local VR experiences and games - see more about the open call below. 

16:30: Welcome
16:35-17:30: Dan Moskowitz: Making the most of VR - Building Content for Virtual Reality
17:30-17:50: Break - coffee and mingling
17:50-18.30: Presentation of local VR projects
18:30-19:30: Mingling and beer sponsored by Knapnok Games

Dan Moskowitz: Making the most of VR - Building Content for Virtual Reality
With the popularity and accessibility of VR on the rise, developers all over the world are producing hundreds of new VR experiences every month.  This talk will cover some of the fresh challenges and opportunities in this unexplored medium, as well as insights and best practices around the topics of comfort, locomotion, and input in virtual reality. 

Dan Moskowitz

Dan Moskowitz

About Dan Moskowitz
Dan has been programming and designing games for over 15 years at Maxis, Electronic Arts, Sony, Walt Disney Imagineering, and now Oculus. He was lead gameplay engineer on the 2013 remake of SimCity, as well as lead engineer on the Creature Creator from Spore. He's passionate about creating accessible and fun player tools, player creativity, simulation games, and gameplay engineering. He currently works at Oculus on an internal content team on an unannounced project.

Open Call: Show us your VR project
At SpilBar 25 we want you to present your VR experience. And everything goes: games, weird playful prototypes, or simulations. 

Each showcased experience will get maximum five minutes to present and afterwards a chance to showcase during the mingling afterwards. 
Submit your project before Thursday May 7th here.


About SpilBar
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild, Headmaster at Vallekilde Game Academy. SpilBar is organized in collaboration with Spilordningen and Interactive Denmark.

Join SpilBar’s Facebook group here.
Join the mailinglist and receive mails about SpilBar events here.

SpilBar 25 is sponsored by Interactive Denmark and Knapnok Games.