When: Wednesday, January 27th 2016 16:15-20:00.
Where: Absalon, Sønder Boulevard 73, 1720 Copenhagen V

The door behind you slams locked. You are standing in a room full of puzzles. You have one hour to get out. Go.   

At SpilBar 28 we want to explore the designs and the current rise in physical mystery rooms all over the world, and discuss their impact on both players, game designers, and social interactions in general. We have invited CEO of Mystery Makers Mads Lind to a talk about how he designed his three commercial succesfull mystery rooms in central Copenhagen - and have more rooms on the way.
He will be joined by SpilBar's own Thomas Vigild, who will talk about the general trend, the challenges of building an educational mystery room in a week and the massive potential for mystery rooms and physical game design.

Programme
16:15-16:30: Arrival
16:30-17:00: Mads Lind: Exit Lights. Enter Enterbrainment
17:00-17:30: Thomas Vigild: Master of Puppets: Designing ubiquitous game rooms  
17:30-20:00: Beer, games and mingling

Absalon will sell sandwiches upstairs after 18:00.

Mads Lind: Exit Lights. Enter Enterbrainment
The term 'enterbrainment' describes the merge between entertaining and brain-teasing products. Mads Lind will be talking about the 'Mystery Rooms', and how he has created a platform for social interaction in a physical gaming environment.

Thomas vigild: Master of Puppets: Designing ubiquitous game rooms  
In November 2015 Thomas Vigild rebuilt the founding headmaster Ernst Trier´s office at the historical Danish Folk High School Vallekilde. The room is set in 1874, and used theatrical tricks, puzzles, lights, furniture, and documents to enterbrain and seduce the players to learn about the history of the school, its philosophy and life knowledge in general.

Thomas will talk about how he designed the room, how the students reacted, and why social physical team-based mystery rooms can bring new playful perspectives to education, behavioral psychology, social interactions and game design in general. And save the world. 

Mads Lind

Mads Lind

About Mads Lind
Mads Lind is the founder and CEO of Mystery Makers, and is at the forefront of creating real life experiences where the participants play the active part.

Since 2014, roughly 20.000 people have paid to be locked inside the two Mystery Rooms, The Lab and The Killing Room. The games reside in the Bermuda triangle between Esplanaden, Grønningen and Store Kongensgade.

Mads graduated from the Danish Design School with a major in visual communication, and has been developing concepts for a wide variety of enterprises, working for creative departments and advertising agencies. Mads has been awarded the title of 'Denmark's Best Creative Entrepreneur' in 2012, and was a finalist in the International Creative Business Cup the following year.

Thomas Vigild

Thomas Vigild

About Thomas Vigild
Headmaster of Vallekilde Game Academy at the historical Vallekilde Folk High School founded in 1865. Besides that independent game critic, speaker, teacher, designer and consultant.
External editorial member of the Danish support program “Spilordningen” for digital games anchored in The Danish Film Institute.
Chairman of the jury for the Danish board game award Guldbrikken.
Coordinator and concept developer of national game related events in Denmark like SpilBar, BookJam, StoryJam, w00t Copenhagen Play Festival and the annual Nordic Game Day. Thomas holds a Master in Musicology, Computer Science and Digital Games.

About SpilBar
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild, Headmaster at Vallekilde Game Academy. SpilBar is organized in collaboration with Spilordningen and Interactive Denmark.

Join SpilBar’s Facebook group here.
Join the mailinglist and receive mails about SpilBar events here.

SpilBar 28 is sponsored by Interactive Denmark.
 

Everybody is welcome and no sign-up needed.