When: Thursday, June 2nd, 2016 16:30-22:00.
Where: The National Film School of Denmark, Theodor Christensens Plads 1 (In Holmen), 1437 Copenhagen
For the 30th anniversary for SpilBar, we have invited American game designer, author and professor Eric Zimmerman.
After the talk there will be lots of time to mingle - there will be drinks and burgers (for cash or Mobile Pay)! Note that this special anniversary edition of SpilBar takes place the Film School in Holmen.
16:35-17:35: Eric Zimmerman – Being a Game Designer: Principles for a Thoughtful Practice
17:35-22:00: Beer, drinks, burgers and mingling
Being a Game Designer: Principles for a Thoughtful Practice
Most talks on games focus on how to make a better product – a more successful game. This session frames what game designers do in a different way. I want to ask the question: How can being a game designer help shape our lives?
Apart from the problems and challenges of designing particular games, what are the attitudes and approaches of game design that can connect us more deeply to what we do on a daily basis? For example, practitioners of Parkour see it not just as a series of techniques for jumping over walls, but as an attitude that can permeate every moment of a someone’s life. Could we take a similar approach to game design? Is it possible to think about game design as a way or mode of being?
The talk is structured as a series of 'principles.' The principles help describe games as a cultural form, and they also describe game design as a creative practice. The principles are drawn from Eric's experience as a designer, player, and teacher and are meant to express how being a game designer can be meaningful for our lives both inside and outside of games.
About Eric Zimmerman:
Eric Zimmerman is a veteran game designer with more than 2 decades of industry experience. For nine years, he ran his own award-winning studio Gamelab, which helped invent casual games with hit titles like Diner Dash, as well as make innovative games like Gamestar Mechanic, an online community that lets players create games. Pre-Gamelab titles include the PC title Gearheads and the indie pioneer SiSSYFiGHT 2000. In recent years, Eric has created game installations with architect Nathalie Pozzi for museums including the Museum of Modern Art in New York City and the Smithsonian American Art Museum in Washington, DC. He designs tabletop games like the card game Metagame (with Local No. 12) and the strategy boardgame Quantum. Eric is the co-author of Rules of Play and the Game Design Reader and co-founded The Institute of Play, a nonprofit that opened a school in NYC based on games and play as the model for learning. He is a founding faculty and Arts Professor at the NYU Game Center.
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild, Headmaster at Vallekilde Game Academy. SpilBar is organized in collaboration with Spilordningen and Interactive Denmark.