When: Wednesday, September 30th 2015 16:30-20:00.
Where: Cinemateket, Bio Asta (Basement) Gothersgade 55, Copenhagen
Why: To get a closer look at subtle details of game development
At Spilbar 26 we forget all about the overview and dive deep into the details.
This event will be a series of microtalks. Danish game developers Tim Garbos and Martin Fasterholdt are two of the speakers, as well as guest curators for this SpilBar.
Each talk will explore a single aspect, looking closely at what makes it essential to the player's experience.
How much can four pixels of animation help your puzzle design? What is the difference between the way Mario and Meat Boy jump?
16:30: Intro by Tim Garbos and Martin Fasterholdt
16:35: Jumping, Martin Fasterholdt
16:50: Animation, Andreas Grøntved
17:05: Mingling and games
17:40: Fonts, Thomas Ryder
17:55: Prototyping and testing, Tim Garbos
18:30: More mingling and beer
Martin Fasterholdt works at Playdead by day and tries to finish his thesis at night. The topic of his thesis is jumping in 2d platform games. Based on this he will present some of the subtle difference between the jumping in Super Mario Bros. 3 and Super Meat Boy.
Andreas N. Grøntved, lead animator at Playdead, will share his thoughts and ambitions about his highly optimized 6-bone humanoid rig. A rig created specifically to make in-game crowds less costly in terms of performance.
Tim Garbos currently works at Triband, but has spend the past year polishing a small iOS puzzle game called Progress. He will talk about the journey from prototype to final product focusing on the small details and interesting lessons learned from playtesting.
Thomas Ryder, game designer and cofounder of Italic, suffers from a manic obsession with typography and will talk passionately about fonts in games. This talk will be a guided tour through the esoteric jungle of good, bad and ugly game typography.
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild, Headmaster at Vallekilde Game Academy. SpilBar is organized in collaboration with Spilordningen and Interactive Denmark.
SpilBar 26 is sponsored by Interactive Denmark.