SpilBar 27: Physical Toys, Virtual Life
When: Thursday, November 19th 2015 16:30-20:00
Where: Cinemateket, Bio Asta (Basement) Gothersgade 55, Copenhagen
With games like Skylanders, Disney Infinity, and LEGO Dimensions, physical toys are becoming increasingly intelligent, digital, and fitted with a virtual life.
At SpilBar 27 we want to explore the multimillion dollar market toys to life-games. We have invited Creative Director for Digital Games Creative Development at LEGO Karsten Lund to a talk about the new game LEGO Dimensions - and how it reimagines the use of LEGO bricks. He will be joined by indiegame developer and assistant Professor at ITU Copenhagen Martin Pichlmair, who will talk about the trend, the challenges, and the pitfalls of this kind of fusion between physical and virtual gameplay.
16:35: Karsten Lund: LEGO Dimensions: A new take on building toys to life
17:10: Martin Pichlmair: Collectible Companions – Physical toys as companions in virtual worlds
17:40: Coffee and mingling
18:00: Debate - hosted by Thomas Vigild
18:30: Mingling and beer sponsored by Cape Copenhagen
Karsten Lund: LEGO Dimensions: A new take on building toys to life
An introduction to LEGO digital games and a look at design choices for bringing LEGO into the toy enhanced video games category.
Martin Pichlmair: Collectible Companions – Physical toys as companions in virtual worlds
The talk will cover a bit of the history of collectibles and especially toys-to-life games. It’ll feature some insights into the culture behind them, but not in a broad way, and finally it will talk a little bit about the mindset behind their creation because that ties in nicely with game making.
About Karsten Lund
Karsten Lund is the Creative Director for Digital Games Creative Development at LEGO. In the past he has worked as Creative Director at Square Enix Montreal and Game Director at IO Interactive.
About Martin Pichlmair
Martin Pichlmair is Assistant Professor at ITU Copenhagen and co-founder of the Vienna-based indie studio Broken Rules. Between many other things, he has exhibited media art pieces in Hong Kong, has spoken at a conference in Tokyo, is an IGDA Vienna and Games Austria advisory board member, is in the program committee for the Central European Games Conference, had games nominated at IGF and IndieCade and is on and ongoing quest to eat strange food.
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild, Headmaster at Vallekilde Game Academy. SpilBar is organized in collaboration with Spilordningen and Interactive Denmark.
SpilBar 27 is sponsored by Interactive Denmark and Cape Copenhagen.
Everybody is welcome and no sign-up needed.