The PLAY ME! seminar takes a kaleidoscopic view on the different stakeholders in bridging the gap between game and audience: publishers, platform owners, curators crowdfunding facilitators, game journalists, and, of course, developers.
Play Me! takes place at the Danish Film Institute on November 13 from 1pm to 5:30pm.
For this SpilBar, local developer Tim Garbos has curated microtalks about all the things that does not make it into the games.
DR talked to DADIU alum Jonas Byrresen about his company Bedtime Digital Games and about developing games that make people lose the sense of time.
The first version of Jonas Byrresen's game, 'Back to Bed', was developed in DADIU.
A little more than 100 students from universities and art schools in all of Denmark start their DADIU semester on August 29th.
The semester runs until December 13th with classes and productions in both Copenhagen and Aalborg.
AI holds the potential to revolutionize game experiences, yet we are still struggling to make computers play games as well as humans. For this SpilBar we have invited a handful of Danish developers to share how they experiment, work, play and screw up with AI. And perhaps resistance is not only futile but also fun. Join us for SpilBar 37 on May 2nd for three insights on this.