Join us for the Christmas edition of SpilBar with video game theorist Jesper Juul, who will look at strategies for designing new 'games' that break with our expectations of what a game can be, and look at the reasons for claiming that what we are making is, or isn't a game.
As always, DADIU co-hosted the annual Play seminar. Around 160 people were gathered at the Film Institute for a day of interesting talks about the players. The seminar is organized in a collaboration between DADIU, DFI Spilordningen, and Creative Europe Denmark. Interactive Denmark is co-sponsoring.
From November 1st 2016 Simon Jon Andreasen will be heading up DADIU as well as The Animation Directors Education at the National Film School of Denmark.
Simon is a pioneer in the Danish game industry and was a founder and creative director of Deadline Games and has a past as TV and documentary film maker and as head of digital for leading Danish book publishing houses developing digital books and apps.
Join us for the annual Play seminar on November 17th from 9:30 to 15:30 at the Cinemateque. This year we focus on a key part of game design: The Player. The speakers are game writer from the award winning 80 Days Meg Jayanth, gamer data analyst Nick Yee, game researcher Bob de Schutter, and game designer Mahdi Bahrami.
The next SpilBar takes place on September 29th from 16:30 to 20:00 at the Film House in downtown Copenhagen. For this SpilBar, we have put indie developer Tim Garbos in charge. He has curated a bunch of microtalks about challenges, hacks and passion.