Invitation: SpilBar 34: Everything is under Control

Join us for SpilBar 34 on May 4th about control in games. How we control games, what control means for the game experience, and how the default control schemes could be challenged.
We have invited a handful of Danish developers to share how they experiment with controls in games - and how well-designed controls in a game can harness the power of interaction to create particular emotions, stories, and gameplay experiences.

DADIU Games launched for iOS

Two of the six games produced in DADIU 2016 are now available in App Store. Both games were produced during the six weeks Graduation Game production. The games were launched for Android devices in December 2016, and are now available for iPads and iPhones.

Info Meetings about DADIU in 2017

DADIU is inviting future students to come and hear about DADIU 2017. Our main teacher, Thomas Howalt, will introduce the semester together with previous DADIU students, and there will be a chance to ask questions. No sign up needed - just show up at one of the meetings below.

Game Directors on the Radio

P1 visited DADIU to talk to two of this year's Game Directors, Camilla Kaufmann and Susi Haaning about being a Game Director, about how it feels to upload your first game to Google Play for the world to play, about the challenge of guiding the player in an interactive experience, about wanting to tell stories, and about how a diverse team creates better games.